How to play
A/D to move; space to jump (wall-touch + opposite direction + jump = wall-jump); X or J to extend the tongue toward enemies (kills them silently, breaks blocks). Triple-jump unlocks at level 10; press space three times in air.
Game features
- Forty hand-designed dojo levels
- Three core mechanics: wall-jump, tongue, triple-jump
- Stealth optional on most levels; combat optional on most
- Per-level medals for speed, stealth, completion
- Pixel-art aesthetic with hand-tweened animations
- Local leaderboards per level
Editor review
Ninja Frog mixes precision platforming with light stealth, which is a more interesting combination than it sounds. Most precision platformers are about pure execution; layering a stealth-or-combat optional path on top adds a strategic dimension that pure-execution platforms lack.
The per-level medal system is the games clearest skill expression. Each level can be completed for the bronze medal by reaching the exit; the silver medal requires completing within a target time; the gold medal requires no enemy detection AND target time. The three medals demand different play styles — speed running cares only about execution; stealth running requires routing and patience; gold-medal running requires both at once.
The tongue ability is the games most fun mechanic. Silently extending the tongue across a gap to disable a patrolling enemy without alerting their patrol partner is a satisfying micro-puzzle. Strongly recommended for precision-platformer fans.