Skip to content
F FinanceMass Arcade Free HTML5 arcade games

The FinanceMass Blog

The blog is where we write at length about the HTML5 arcade format itself rather than reviewing individual games. The posts cover three topics: industry observations about where browser gaming is going, design analysis of the constraints that shape good browser games, and technical craft notes on the specific techniques that distinguish the well-made browser games from the mediocre ones.

The audience we have in mind is people who care about browser games as a medium — casual players who have noticed the format has gotten better, developers thinking about shipping their own HTML5 work, and the small community of writers and commentators who pay attention to gaming at the edges of the mainstream industry. The posts assume some familiarity with games as a category but no specific background in browser-game design or development.

We publish roughly two to four posts per month, on no fixed schedule. Posts run between 800 and 2,500 words. None are sponsored; none are written by AI; every post is the genuine work of a member of the editorial team. Comments and corrections reach the editor via the contact page.

Recent posts

What we write about

Industry pieces cover the structural state of the HTML5 game ecosystem: distribution networks, monetisation models, the post-Flash transition, and the shifting economics of free-to-play browser games. These tend to be the longest posts because the topic warrants the length.

Design analysis looks at specific design choices in specific games and asks why they work or do not. The one-button design piece is an example: a single mechanic examined in detail rather than a survey across many games.

Technical craft notes are working-developer observations about the techniques that produce good browser games: Canvas vs WebGL trade-offs, requestAnimationFrame discipline, asset-loading patterns, mobile performance considerations. These are aimed at readers who write code, but we try to keep the prose accessible to non-developers who want to understand why some browser games feel better than others.