How to play
A/D or left/right arrow to move; space to fire. Only one projectile is in flight at a time. Aliens fire downward while diving in escalating patterns; destroy waves to advance. The bonus UFO grants a multiplier streak if eliminated cleanly.
Game features
- Formation-break alien attack patterns
- Single-projectile fire rule preserved from 1979
- Destructible shield blocks
- Periodic bonus UFO rounds
- Three difficulty modes scaling dive frequency
- Local high-score table with date stamps
Editor review
Galaxian-lineage shooters are a specific niche: the alien-formation-and-dive structure produces a distinctly different play experience than Space Invaders' steady-march descent. Galaxy Invaders sits firmly in the Galaxian tradition with the bonus-UFO round borrowed from Galaga, and the result is a competent tribute that does not over-modernise.
The single-projectile rule is the genre-correct decision and Galaxy Invaders preserves it. Every shot must be aimed deliberately; missed shots are costly because no follow-up is possible until the projectile expires. The dive-attack patterns from the aliens give the game its character — reading which alien is about to break formation produces real positional decisions.
The local high-score table with date stamps is the small touch that elevates the implementation. Recommended for fans of late-1970s and early-1980s formation shooters.